Tom Johnson
@tomjohndesign · UX Design Manager, Intradiem
Great job addressing the pain points that sketch has. I think this has a lot of potential to make a big impact on product design.
However, the kickstarter method seems very odd to me. I have a hard time being willing to spend $100 on a piece of software that I've never used. There's been a number of design tools that have come out recently, which have looked promising but have fallen flat as soon as I tried to integrate them into my workflow (which, btw, all hinges on sketch).
I'm wondering why they're not opening this up for beta, gaining users, working out bugs, getting people to love the tool, and then charging for it? I've not seen someone try to fund software like this before, and personally will be waiting until it's a real product before putting up the cash.
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Alex H
@metalhaze · UX Designer
@tomjohndesign They will quickly learn their lesson when no one backs them.... I agree...it should be a free beta that transforms into a pay model once it has proven itself.
Right now they are just selling dreams and rainbows...
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Tom Johnson
@tomjohndesign · UX Design Manager, Intradiem
@metalhaze They could meet their funding goals, and I hope they do. I'd love to see some new ideas in this space.
Buuuut it really seems like a backwards strategy. I mean, they're competing in a crowded space with some great products, who have user loyalty, robust ecosystems, developer support, tons of community created content, tutorials, a low learning curve, and all of which have free trials.
Not to mention the fact that most of us have already spent the last year or longer migrating our content from photoshop/illustrator/etc over to sketch. Even if this thing is a huge productivity boon, I don't know if I'd be able to justify the time to migrate all of my current work... even if it was free to start with.
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