@dan_gray Few questions for ya!
1) Where was the idea for Monument Valley born?
2) What is the unifying characteristic of UsTwo titles? Obviously they tend to be visually interesting. Is there more to it?
3) When play testing a game like this, how do you determine when a puzzle is too easy/too challenging?
4) Any future plans for the franchise you can sp…See more
@russfrushtick Great questions!
Back in early 2013 and being a newly assembled team we were throwing ideas around on what our next big thing should be. Out of nowhere Ken created a piece of concept art that we stuck up on the wall in the ground floor of the ustwo studio. Anybody who came in whether they were internal or external would ask what it was, it de…See more
@russfrushtick
Question number 2!
After Monument Valley we sat down as a team and attempted to work out exactly what made the game a huge success, after this we also creating a list of values that we believe our titles should be hitting in the future. Off the top of my head here's a few:
Everything ustwo game must have or be:
Artistic integrity
Lasting …See more
Terry Xu@coolnalu · SmackHighTeam, ex. Twitter, TripAdvisor
@dan_gray@russfrushtick I just began playing this game and IMO this is how games should be done. You've certainly achieved all of your core values. In this post-Lean Method world, it's truly inspirational to see people betting on their vision, holding the initial excitement, pushing through the difficulties, and carrying out the vision into perfection.