Live stream your mobile gaming and watch gaming celebs



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Russ FrushtickHiring@russfrushtick
Hey @chiefpat! Thanks for joining us! A few questions for ya! 1) "Hardcore" gamers have always sorta scoffed at mobile games, but a hardcore audience has obviously developed there, with intense strategies for games like Clash of Clans. When did you see that start happening and what made you jump in there and do it yourself? 2) How do you maintain interest in Clash of Clans without it getting repetitive? Obviously there's a lot of depth to the game, but I'd imagine there are some days when you feel like diversifying? If so, what's your "off-work" game? 3) Do you see the demand for mobile streamers reaching the level that desktop/console streamers have hit on sites like Twitch? How would you encourage that hardcore audience to try watching some mobile streamers instead? 4) What's the number one dumbest thing people do when base-building in Clash of Clans? 5) Any other mobile streamers you're fans of/enjoy watching? Thanks again!
Chief PatMaker@chiefpat · YouTuber
@russfrushtick Hey Russ! 1) Honestly, I'd say Clash of Clans was really the first game of it's kind to really gather a community & "hardcore" audience. I started YouTube for Clash in 2012, and the only mobile gaming channel I had seen with over a few thousand subscribers was an Angry Birds channel with a little bit over 50,000. Mobile gaming in the video/streaming community has definitely made a strong push over the last 2.5 years, and it's been a blast to see it grow! 2) This is a question I get a lot - the beauty with Clash (and the reason it's perfect for YouTube) is that there are soooo many things you can do with the game. When you're bored with trophy pushing? Farm. Bored with farming? Clan wars. Getting stale? New updates every month. It's really remarkable how the game stays fresh, and because of that it's easy to make videos for the game! 3) Hmm. Some of the numbers that desktop/console users see on their streams are crazy... But you never know! I think mobile has a bright future, we've seen a bunch of new quality games come out over the last year, and better games means bigger communities + more people getting into the streaming scene. As many people have said, mobile really is the future when it comes to consuming content, whether games/movies/etc. & I think the mobile streaming scene will grow with it. 4) Oh god... There's plenty of obvious fails (all of which I did myself when I started). I think the number one thing that people get wrong is crowding all their storages in a single compartment. When your storages are separate, it's tough to reach each and every one of them - but when they're crowded in the center? $$$ 5) When it comes to mobile, I've only watched Clash streams. So I'd probably say Nickatnyte, his streams are chill and easygoing. Check him out!
Ryan HooverPro@rrhoover · Founder, Product Hunt
I've followed Kamcord since the beginning when I was at PlayHaven (we built tools for mobile game devs). To be honest, I've been skeptical the mobile gaming community would get that excited about livestreaming like the hardcore PC/console community that you see on Twitch. Thoughts on this, @ethreep0? I'm sure you've discussed expanding to other non-mobile platforms. Why haven't you?
EricMaker@ethreep0 · Head of Partnerships
@rrhoover you're not the only one! A lot of people have been skeptical about community for mobile games in general. They see the fans at E3 for big console launches and wonder where that enthusiasm is for mobile games. I think the most important thing to remember though for mobile is how intimately attached people are to their phones. They check their phones constantly and as a result they can participate in mobile communities nonstop. It's not as public facing as wearing a costume to a convention but the engagement is just as deep.
EricMaker@ethreep0 · Head of Partnerships
@ethreep0 @rrhoover we've been lucky to see mobile gamers interact closely for the last 2 years on Kamcord (we launched profiles in 2013). Our users were so crazed about each other's replays and dedicated to mobile gaming that it gave us a lot of confidence that we didn't need to branch out into other platforms for live streaming. I think there's a temptation when you build a product to try to make it work for a million different use cases. You folks can probably relate to this urge at PH. There's a million things you could go do, right? In reality though, to execute effectively on a product you have to hyper focus on a few things. When we surveyed the landscape it was clear to us that neither Twitch nor YouTube was prioritizing mobile gaming the way it deserved even though there's a huge demand for the content.
EricMaker@ethreep0 · Head of Partnerships
Hey everyone! Super excited to share our new live streaming platform with Product Hunt! Our goal has always been to build THE entertainment destination for mobile gamers. From talking to the top gamers on YouTube, it became clear to us that mobile games needed their own dedicated streaming platform. We're jazzed up to be bringing celebrities like @ChiefPat (#1 most subscribed Clash of Clans YouTuber) on as Partners to make that vision a reality. AMA about the product or @ChiefPat about Clash of Clans streaming. I hear he has a thought or two on the latest Clash update ;)
Erik TorenbergHiring@eriktorenberg · Former Product Hunt
Q: What do you believe about building mobile games that other developers don't?
Chief PatMaker@chiefpat · YouTuber
@eriktorenberg I'm not much of a developer, but when thinking about what draws me to a mobile game is really the "touch". Compared to console/desktop games, mobile games are generally free and have to deliver a good experience in the first 5 minutes - or they're deleted! Seeing that game has the right "touch" when downloaded will give your game a chance when it's going to be competing against both your users attention span + the other 1,000s of games in the app store.
EricMaker@ethreep0 · Head of Partnerships
@eriktorenberg we're huge believers in community. If you look at which games are evergreen on mobile (Clash of Clans, Game of War, Boom Beach, Minecraft, etc.), they have invested heavily in building deeply engaging and active communities. On average, however, when people start developing games, laying out the plan for the community doesn't happen (if it happens at all) until the end of the dev cycle. And even then there usually aren't the same resources behind the community efforts as something more quantitative like the monetization economy
Shaan PuriHiring@shaanvp · ceo, Monkey Inferno
I'm interested to see if there will be a "twitch for mobile", and if there is one - will it have the same fundamentals (live stream, picture in picture). reminds me a little of when everyone was looking for the "video instagram"..
EricMaker@ethreep0 · Head of Partnerships
@shaanvp totally legitimate question. A lot of people ask this and are skeptical. In reality I don't think, there's going to be a Twitch mobile. I think there's going to be a killer live streaming platform for mobile. To build that you're going to have to look to entirely different sources to figure out what to build. Having relationships with top mobile gamers like @ChiefPat has really guided our thinking when it comes to product. For example, one of the things we obsess over is the optimal experience for pulling creators' fans into their streams. What's the right balance between push notifs, email, schedules, etc. for mobile-first users?
EricMaker@ethreep0 · Head of Partnerships
@ethreep0 @shaanvp to use your analogy. Vine is probably the closest thing we have to a video Instagram, but Vine didn't follow Instagram's product playbook to get there.