Comments on “Journey
Russ Frushtick@russfrushtick
Hey guys! Thanks for joining us! A few questions for one or all of you: 1) It seems like discovery is a major factor in all of your major game releases. The thrill of digging deeper into a mysterious world. Would you agree and/or do you see that as a through-line for all the games you plan on creating as part of thatgamecompany or do you intend to diverge f… See more
Jacky Ke Jiang@autokite · Art Director
@russfrushtick 1) The Journey Through-Line is something we all feel very strongly about, it is very universal, it hits a very special core in every human being in this world. so I don't think I will diverge from that, the diverge is more on the detail side.
Jacky Ke Jiang@autokite · Art Director
@russfrushtick 2) the Journey character design comes from what I call "ground up" approach. originally Matt came up with a lots of concepts of what character should be on paper, they make sense on paper. as a character artist on the team, I was the one making it in the game, due to the Cloth sim technical limitations, we could not realizing those complex d… See more
Nick Clark@kosmonx · thatgamecompany
@russfrushtick 1) It seems like discovery is a major factor in all of your major game releases. The thrill of digging deeper into a mysterious world. Would you agree and/or do you see that as a through-line for all the games you plan on creating as part of thatgamecompany or do you intend to diverge from that? Yes I think you nailed it -- at least for mysel… See more
Jenova Chen@jenovachen · President & Creative Director
@russfrushtick 4) The jelly fish trail in the summit level, when you pass through the water fall. I always feel strong emotion there. And when the player fall in the snow.
Jacky Ke Jiang@autokite · Art Director
@russfrushtick 3) I think this happen naturally, since our current world have a hunger for those environmental concerns.
Jacky Ke Jiang@autokite · Art Director
@russfrushtick 4) It is a moment that happens later in the game which I don't want to spoil. the only thing I can say is, it help me to live in the eternal Now and not too focus on the goal and future in life.
Jacky Ke Jiang@autokite · Art Director
@russfrushtick 5) Minecraft, like I said before, I love anything that brings me to the "Present moment" the "Eternal NOW" instead of the pursue of future Goal. we make game focus on the "Moment to Moment" feedback, Flow is about the state of "flow zone" , flower is evoking emotion through the feeling of wind and grass Journey, Sand. Minecraft is about… See more
Russ Frushtick@russfrushtick
@kosmonx thanks nick! awesome answers. I, too, had an amazing 'woah' moment as a kid with Out of this World. It has stuck with me to this day. (That tank scene in particular.)
Jenova Chen@jenovachen · President & Creative Director
@russfrushtick 5) According to Jacky, Minecraft is probably the most interesting game.
Russ Frushtick@russfrushtick
@autokite re: Minecraft it is fascinating to see how the objectiveless genre has just exploded since Minecraft launched. There's definitely a demand to just enjoy/experience the world you're in. I love that about games today.