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Ryan Olsen
@ryan_olsen · Marketing Guy
This is a game I've worked on it has a pretty neat story. The game released in super limited quantities a few months ago with a physical box. Because we're a tiny publisher, we needed to hit a certain threshold to make it a possibility and we got just enough support to make it happen. As a result, the number of physical boxes in the world are in the thousand… See more
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Ryan Olsen
@ryan_olsen · Marketing Guy
This is a game I've worked on it has a pretty neat story. The game released in super limited quantities a few months ago with a physical box. Because we're a tiny publisher, we needed to hit a certain threshold to make it a possibility and we got just enough support to make it happen. As a result, the number of physical boxes in the world are in the thousand… See more