Everything about this is mind-blowing. From the idea, to the hardware, to the controller, to the youtube integration to the social features to Jade Raymond leading their new first party game studio. Can't wait for this to go live!
@amrith Well, it isn't a streaming platform but a game streaming platform, so essentially, more people will have access to play a wider variety of games, meaning more people will have the possibility to stream games on e.g. Twitch, YouTube Gaming, Mixer etc.
I think the ability to interact with streamers and share specific states from let's plays is one of the most exciting aspects of this. I'm very curious to see how this rolls out and how many game developers release titles that take advantage of these kinds of features.
@oimeit It is an issue in places (like the US) where we often have ISPs with low data caps and zero competition.
Sure I have the bandwidth, but 5 hours = 1/5 or 1/10 of my *monthly* data allowance? Yeah no thanks
Admittedly, maybe it's not a product where I'm a use case- and I'm looking at it from a too self-centric point of view, but there are many others in the same situation, which is why I bring it up
Also, producthunt should really fix their line wrapping, it's breaking my words in half. Ugh.
@0x0000000x Imo it's messed up that low data caps are still a thing in the US. Also, any data capped connection is probably going to suffer from high latency, low bandwidth and dropped packets, meaning it's not suitable for cloud gaming anyway.
@oimeit I suppose. Mine happens to be a weird mix of good internet but annoying cap. I get 150mbps, low ping, rarely drop packets, but capped at 1TB/month
Though, I did find out my ISP offers "unlimited" for an extra $30/month so I guess that could always be an option (for me specifically). For others that don't have that option, they would be screwed.
It strongly depends on the market and the available options. Some places in the US would have no problem, others would.
@klein_osim_asu Can't see the ping speeds being good enough in most of Africa... this kind of service absolutely needs fast internet/super-low ping speeds.
@klein_osim_asu@colinmcdermott Not only US and Europe have access to good Internet, I'm from Brazil and I have a 150mbps fiber installed in my home. It's more of a market strategy decision.
@colinmcdermott@douglasschmidt
Yeah, to attempt to draw fiber cable to where I live would cost tens of millions of Naira(Nigerian currency) so I have to deal with our crappy internet, well I guess it back to the PC building drawing board.
I had the chance to play the open beta with Assassins Creed Odyssey, and I was really pleasantly surprised by how smooth everything worked. Biggest concern with a platform like this is latency, but Google definitely has the infrastructure to make a solid run at this.
Also looking forward to seeing how the YouTube integration changes the field!
I have got accustomed to related with WoW services like https://overgear.com/games/wow-c... which improve gaming experience greatly that it would be a failure if Stadia doesn't support World of Warcraft. that would distract me from Stadia and not only me.
this is a result of having too much technologies lying around, google has alot of untouched tech lying around some some smart people made a powerful project.
A lot of the market has a large nostalgia and physical format component that a platform like this not take a part of it, i think to compare it more to mobile/portable gaming because its solving the technical issues for a more casual niche.
It's too late to come with yet just another gaming console or device. If your not breaking barriers that have never been seen before <-- I am uninterested . IMO
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stoic.
Unfavinator
Product Hunt
My Motion
Reacher
notospy
Have to way until release
Pros:Easy to use, don't need to bought consoles and games apart .
Cons:Needs to have great deals to studios and get exclusive titles ( maybe bought Nintendo)